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ELEONORA D'ONOFRIO

Organisational Psychology MSc | fCMgr | Senior VFX Artist & Lecturer

Exploring the human side of work through research and experience in international creative production.

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SOMETHING ABOUT ME

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Hi, I’m Eleonora.

My background combines organisational psychology, quantitative research and over ten years in international creative production. Research on workplace relationships and employee well-being sits alongside practical experience coordinating teams, improving workflows and representing employees during organisational restructuring.

My career in London's VFX industry spanned film, television, advertising and immersive productions at Industrial Light&Magic (Disney), Framestore and MPC. Working in international, project-based organisations with high employee turnover and tight deadlines strengthened a longstanding interest in how workplace relationships, management practices and organisational structures affect well-being, collaboration and performance.

That interest led to a BSc in Psychology, completed alongside full-time employment with First Class Honours, followed by an MSc in Organisational Psychology at Birkbeck, University of London, both BPS accredited programmes. This academic training was enriched with a year-long CMI Level 3 leadership apprenticeship, which was completed with distinction, and certification as a Lumina Spark Practitioner.

Research across both degrees examined the organisational and relational resources that support people at work: from flexibility, organisational support and control over work-life boundaries in hybrid creative work, to perceptions of identity recognition, informal power and contact quality in coworker relationships. Both projects combined critical literature review, survey design and quantitative analysis to address questions grounded in workplace experience.

I'm interested in organisational and behavioural research, as well as applied work on organisational development and change, team collaboration and employee well-being—applying research and first-hand industry experience to understand how people interact at work and develop evidence-informed solutions.

Work Experience

2026 - Present

2022 - 2026

2020 -  2022

2018 - 2020

2016 - 2018

2015 - 2016

3D VISUAL DESIGN TEACHER - SSSAA (CSIA)​

SENIOR 3D GENERALIST - Framestore
+ Leadership & Management apprenticeship

3D GENERALIST - Industrial Light and Magic (Disney)

3D GENERALIST - The Moving Picture Company

JUNIOR 3D GENERALIST - Nineteentwenty

JUNIOR 3D GENERALIST - BigRock Institute of Magic Technologies

Education

2025-2026

Masters
MSc Organisational Psychology 

Birkbeck, University of London

Working in VFX, teaching 3D and studying psychology on the side. Focused on evidence-based approaches to workplace wellbeing, organisational change, and leadership. Developing quantitative and qualitative research skills, including statistical analysis (SPSS/R, Gorilla), research design, and evaluation of organisational interventions. Particular interest in improving working conditions, employee wellbeing, and performance in high-demand industries. BPS accredited.

2021 - 2025

Bachelor of Science
BSc Psychology
The Open University

Grade: First class honours

Developed a strong foundation in core psychological disciplines, including social, cognitive, and organisational psychology. Dissertation examined work-life balance in hybrid creative industries, focusing on flexibility, organisational support, and boundary management. Acquired research skills in data analysis, experimental design, and critical evaluation of scientific literature. BPS accredited.

2014-2015

Masterclass
3D Computer graphics
BigRock Institute of Magic Technologies

2009-2013

Bachelor of Arts
Illustration & Comics
Academy of Fine Arts Bologna

For 6 months we learned all aspects of 3D, from concept to comp. Skills developed: 3D, Maya, Mudbox, Photoshop, Maquette, VFX, Zbrush, After Effects.

Illustration, drawing, anatomy, chalcography, serigraphy, photography, self-printed illustrated books, history of art.

Certificates

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2026

Lumina Spark Practitioner

Qualified to use and facilitate Lumina Spark, a personality development tool that helps individuals and teams explore their behavioural preferences, communication styles and adaptability. Practitioner training included profile interpretation, feedback conversations and the use of Lumina Spark in individual and team development.

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Click here to verify the credentials

2024-25

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Foundation Chartered Manager (fCMgr) (Lvl. 3) 

1 year Leadership internship provided by Framestore through Instep UK which provides a certificate of ability with ILM (Institute of Leadership and Management).
The programme is designed to develop the knowledge, skills and behaviours required to be an effective first line manager. Duties include organizing projects; creating plans for workloads and overseeing them through completion; identifying solutions to complex problems that arise throughout execution; fostering relationships with internal/external teams; delegating responsibilities among subordinates when required and making sure companies align with GDPR and policy compliance. This was done alongside my job and put into practice every day. The final exam was about my role during the company's redundancies. 

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Click here to verify the credentials

2024

STEMazing

STEMAZING is a Call to Action to collectively amplify the voice of women in Science, Technology, Engineering and Maths so we can create a more diverse and inclusive STEM/MINT future.
https://www.stemazing.co.uk/

2022

Kerning the Gap

Mentoring program created by Nat Maher in 2015, aimed at getting more women into leadership roles within the design industry. I had the pleasure of having some amazing mentees to grow with. 
https://www.kerningthegap.com/

2021

Achieve out Loud

Program provided by ILM to female and diverse employees to increase leadership skills and confidence.
 

Leadership & Mentoring

Outreach

As part of my outreach, I passionately share my VFX career insights through volunteer work as a STEM/MINT ambassador, university engagements, and industry conventions. The aim is to inspire future innovators and showcase the art and technology behind the Visual Effects Industry and bring awareness to the industry's organisational challenges.

© ILM (Disney), Framestore, MPC, Nineteentwenty

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